Incite & Infiltrate
2020.9-2020.12
Incite & Infiltrate is a strategy card game that also incorporates some management simulation. The game is made by a five-person group in four months using Unity.
In this game, the player will act as the commander of a group of aliens trying to conquer Earth. The player can use cards to send aliens with different abilities to the Earth or create some events to affect different regions on Earth, but using the cards will cause the aliens' exposure level to increase. The goal of the game is to use the cards to influence and infiltrate Earth without being discerned by humans.
In this project, my role was designing cards, and developing the main interface and the card usage system.

A clone of Stanley parable
2020.3-2020.5

This project was a game practice done by a three-person group in two months using Unity. In this project, we aimed to recreate The Stanley Parable as best as possible within the time given. We made two endings, one was the major ending with the dream sequence downstairs, and the other one was the minor ending when you close the door to Stanley's office.
In this project, my role was 3D Modeling, Environment Building, and the Coding of interaction with in-game objects.
all move at once?
2021.3
All Move at Once was a personal game prototype made by Unity in two weeks. The game first has a Pico 8 prototype with a random level generator and was then developed on Unity using a txt reader which can read txt files and turn them to code to generate grid levels.
It was a puzzle game in which the player needed to control three moving cubes and put them into the right position. What was hard about the puzzle was that the three cubes would all move together, thus the player needed to carefully utilize their collision with the wall and with each other.

mirror
2020.3

Mirror was a personal game prototype made by Pico 8 in one week. The game was a bullet-shooting game in which the player was fighting an enemy hiding in the mirror. The enemy will not attack itself, but it is hiding inside the mirror wall which will reflect the bullets the player shoots out.
The game mechanic is intended to express the idea of "one step forward, two steps back", which means that the more bullets the player shoots, the harder the game will become.
ROLLING
2020.9
Rolling is a personal game prototype made by Unity in one week. The game was intended to create a mechanic using only one button. In this game, the player can only use one button to drop boxes, and they need to use the boxes to solve puzzles to help a ball roll to its destination.
